#version 310 es
#extension GL_AMD_gpu_shader_half_float : require

void f() {
  f16mat3 a = f16mat3(f16vec3(1.0hf, 2.0hf, 3.0hf), f16vec3(4.0hf, 5.0hf, 6.0hf), f16vec3(7.0hf, 8.0hf, 9.0hf));
  f16mat3 b = f16mat3(f16vec3(-1.0hf, -2.0hf, -3.0hf), f16vec3(-4.0hf, -5.0hf, -6.0hf), f16vec3(-7.0hf, -8.0hf, -9.0hf));
  f16mat3 r = (a * b);
}

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
  f();
  return;
}
